Initialize engine version: 5.3.5f1 (960ebf59018a)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics 530 (ID=0x1912)
    Vendor:   Intel
    VRAM:     1008 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\game\9.1\Aim.Hero\Aim Hero_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\game\9.1\Aim.Hero\Aim Hero_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\game\9.1\Aim.Hero\Aim Hero_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\game\9.1\Aim.Hero\Aim Hero_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\game\9.1\Aim.Hero\Aim Hero_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\game\9.1\Aim.Hero\Aim Hero_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\game\9.1\Aim.Hero\Aim Hero_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\game\9.1\Aim.Hero\Aim Hero_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\game\9.1\Aim.Hero\Aim Hero_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\game\9.1\Aim.Hero\Aim Hero_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.035 seconds
Platform assembly: D:\game\9.1\Aim.Hero\Aim Hero_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\game\9.1\Aim.Hero\Aim Hero_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.491488 ms
Setting up 1 worker threads for Enlighten.
  Thread -> id: 15b8 -> priority: 1 
